56 cards found.

Aether Tide

Sorcery {X}{U} (1)

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.
The tide of magic brought them here. Now it would take them home.



Color Identity: U,Blue
Printings:
Exodus (Common)

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Alarum

Instant {1}{W} (2)

Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari



Color Identity: W,White
Printings:
Mirage (Common)

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Anaconda

Creature Snake   3 / 3   {3}{G} (4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.



Color Identity: G,Green
Printings:
Ninth Edition (Uncommon)

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Angel's Mercy

Instant {2}{W}{W} (4)

You gain 7 life.
Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Armored Pegasus

Creature Pegasus   1 / 2   {1}{W} (2)

Flying



Color Identity: W,White
Printings:
Portal Demo Game (Common)

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Back to Basics

Enchantment {2}{U} (3)

Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, Principia



Color Identity: U,Blue
Printings:
Urza's Saga (Rare)

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Bestial Menace

Sorcery {3}{G}{G} (5)

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.



Color Identity: G,Green
Printings:
Mystery Booster (Uncommon)

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Bribery

Sorcery {3}{U}{U} (5)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.



Color Identity: U,Blue
Printings:
Magic Online Promos (Rare)

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Catastrophe

Sorcery {4}{W}{W} (6)

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."



Color Identity: W,White
Printings:
Urza's Saga (Rare)

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Civic Guildmage

Creature Human Wizard   1 / 1   {W} (1)

{G}, {t}: Target creature gets +0/+1 until end of turn.
{U}, {t}: Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim



Color Identity: W,Green,Blue,White
Printings:
Mirage (Common)

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Clear

Instant {1}{W} (2)

Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

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Dauthi Embrace

Enchantment {2}{B} (3)

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary



Color Identity: B,Black
Printings:
Tempest (Uncommon)

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Dauthi Marauder

Creature Dauthi Minion   3 / 1   {2}{B} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
"The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light."
—Soltari Tales of Life



Color Identity: B,Black
Printings:
Tempest (Common)

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Death Speakers

Creature Human Cleric   1 / 1   {W} (1)

Protection from black
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir



Color Identity: W,White
Printings:
Homelands (Uncommon)

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Destructive Urge

Enchantment Aura   {1}{R}{R} (3)

Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Red sky at night, dragon's delight.



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Dracoplasm

Creature Shapeshifter   {U}{R} (2)

Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.



Color Identity: R,U,Red,Blue
Printings:
Tempest (Rare)

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Drain Life

Sorcery {X}{1}{B} (2)

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.



Color Identity: B,Black

Flare

Instant {2}{R} (3)

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
"In the forest, fires light the sky as black clouds unfold their weight."
—"Love Song of Night and Day"



Color Identity: R,Red
Printings:
Mirage (Common)

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Glimpse the Future

Sorcery {2}{U} (3)

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"No simple coin toss can solve this riddle. You must think and choose wisely."
—Shai Fusan, archmage



Color Identity: U,Blue
Printings:
Magic 2014 (Uncommon)

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Heat Stroke

Enchantment {2}{R} (3)

At end of combat, destroy each creature that blocked or was blocked this turn.
"Stroke of heat or stroke of blade. Choose your fate, traitor."
—Maraxus of Keld, to Starke

This card is on the reserved list.


Color Identity: R,Red
Printings:
Weatherlight (Rare)

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Formats:

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Bummer

56 cards found.